Vikas Kapoor wrote:
Gregg Bolinger wrote:(I know because I worked for Riot Games).
Offtopic but Gregg how's your experience working in a company having gaming domain compared to conventional project development?
I'm not sure I believe that any project is "conventional". They all have a life of their own. Riot uses SCRUM and when I was there our sprints were about 10 days and very fast paced. I think the culture of Riot has more to do with it being LA than with it being a gaming company. Work day didn't start until 10am and it ended when you went home. It is a startup so it has all the same pluses and minuses that come with being a startup. I enjoyed my time there.
Probably the most interesting thing for me and the most "non-conventional" if you want to go that route was all the different teams involved in producing a game. The artists, the voice talent, the engineers for the server platform, the game client, and the Air platform used for matchmaking and the store. All of which required completely different expertise.