This week's book giveaway is in the OO, Patterns, UML and Refactoring forum.
We're giving away four copies of Refactoring for Software Design Smells: Managing Technical Debt and have Girish Suryanarayana, Ganesh Samarthyam & Tushar Sharma on-line!
See this thread for details.
The moose likes Game Development and the fly likes Collision Detection Help Big Moose Saloon
  Search | Java FAQ | Recent Topics | Flagged Topics | Hot Topics | Zero Replies
Register / Login

JavaRanch » Java Forums » Java » Game Development
Bookmark "Collision Detection Help" Watch "Collision Detection Help" New topic

Collision Detection Help

Justin Blackwell

Joined: Nov 28, 2012
Posts: 1
I'm programming a 2D sidescroller/platformer written on Java using Slick2D. The past couple weeks, I've had a lot of trouble with collision detection/response.

Detection & Response I'm Looking For
Rectangle-on-rectangle collision detection, with the response being to move the involved sprites away from each other. If one or both sprites are defined as static (represented by isStatic), don't move that sprite.

Here's my code relating to it in my Sprite class:

The Problem
My problem is when either sprite in the collision is not perfectly square. How could I modify this code to work with non-square rectangles?
If I'm way off course with this code, if someone else has better, working code, I'd accept that too.

Thanks in advance!
I’ve looked at a lot of different solutions, and in my humble opinion Aspose is the way to go. Here’s the link:
subject: Collision Detection Help
It's not a secret anymore!