This is not game development question but problem with basic 3d rendering. If i am in wrong forum ,I apologies.
I am starting with lwgl and using opengl superbible 5th edition. Which is the equivalant method of shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed); . It is used in the example in the book. I had tried finidng through the api and google with no luck.