This week's book giveaway is in the OCAJP 8 forum. We're giving away four copies of OCA Java SE 8 Programmer I Study Guide and have Edward Finegan & Robert Liguori on-line! See this thread for details.
This is not game development question but problem with basic 3d rendering. If i am in wrong forum ,I apologies.
I am starting with lwgl and using opengl superbible 5th edition. Which is the equivalant method of shaderManager.UseStockShader(GLT_SHADER_IDENTITY, vRed); . It is used in the example in the book. I had tried finidng through the api and google with no luck.