Thanks for the reply...
I've had trouble slimming it down to the core parts - things like it uses a MediaTracker which requires a 'component' which seems to mean I need a GUI of some variety to start with.
I'd like to gut the MediaTracker code out anyway because I have a BufferedImage I want to start with, but I can't seem to do that without breaking the code.
It's all designed to be an
applet, painting results to the screen, etc... and I just haven't been able to adapt it without breaking it every time!
I have used it to
test on my prepared images by first saving them to disk and then using it though - and the results are superb which is really frustrating!