However more and more companies absorbing HTML5 and jQuery and cloud model. May be next 5 year we will be there.
Henry Wong wrote:
This week, we're delighted to have Bill Karwin helping to answer questions about the new book SQL Antipatterns: Avoiding the Pitfalls of Database Programming.
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Philippe Lhoste wrote:I am not familiar with existing game frameworks, but I doubt they have a concept of character or enemy, as they are more on the "business logic" end, and are not suited to all games (like Tetris...); they are easy enough to create and customize to your own needs.
Tiled world can be done with the Tile layout and you can scroll it with a ClipView.
Philippe Lhoste wrote:Actually, JavaFX can be seen as a game engine in itself: it manages a scenegraph, you can easily do sprites, and even collision detection, you have a GUI for user information or settings, etc.
You can also plug in a physics engine like JBox2D or Phys2D, etc.
Just don't expect to do 3D games yet.