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Innovation Games: how it helps programmers?

 
Prithiraj Sen Gupta
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Hello Luke Hohmann,

How are you?
Its Nice to see the release "Innovation Games: Creating Breakthrough Products Through Collaborative Play". It Explains about the different techniques on handling Customers Requirements and their Psychological Principles. I will also be grateful to know the target readers of the book. I am a student of Final Year B.Tech in Information Technology. I am deeply interested in building Game projects in Java Platform. can you tell me how the book will help the programmers?

Thanks,
Prithiraj Sen Gupta
INDIA

[ October 31, 2006: Message edited by: Prithiraj Sen Gupta ]

[Edit - added meaningful subject line]
[ October 31, 2006: Message edited by: David O'Meara ]
 
Lasse Koskela
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Originally posted by Prithiraj Sen Gupta:
can you tell me how the book will help the programmers?

The Innovation Games are tools for helping us understand what our customers want/need from a product. You can check out brief descriptions of the games over at enthiosys.com.
 
Luke Hohmann
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Prithiraj -
The target readers of the book are anyone who wants to develop a better understanding of their customers. I suspect, given your question, that you and your team qualify.

In terms of helping programmers, I've found that having direct interaction with customers (one of the core principles of Agile methods) really does help programmers in many, many ways. A great for you to include programmers in a game is to ask them to be Observers and/or the "Bad Wedding Photographer".
 
Ilja Preuss
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What is a "Bad Wedding Photographer"? Sounds interesting...
 
Marc Peabody
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The "Bad Wedding Photographer" is the individual that takes pictures of the games event. Using that title helps the person to not be overly concerned about taking only perfect pictures with people posing. The photographer should take a plethora of photos and they should be candid. The camera's flash should go off so often that the players stop worrying about smiling for it and just continue playing.
 
Ilja Preuss
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Thanks for the explanation - sounds like fun!
 
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