To be or not to be. It's a question.
The soul is dyed the color of its thoughts. Think only on those things that are in line with your principles and can bear the light of day. The content of your character is your choice. Day by day, what you do is who you become. Your integrity is your destiny - it is the light that guides your way. - Heraclitus
To be or not to be. It's a question.
To be or not to be. It's a question.
The soul is dyed the color of its thoughts. Think only on those things that are in line with your principles and can bear the light of day. The content of your character is your choice. Day by day, what you do is who you become. Your integrity is your destiny - it is the light that guides your way. - Heraclitus
Originally posted by Ilja Preuss:
As an aside, what seems to be most widely used is a more simple point system with just the values 1, 2 and 3.
Author of Test Driven (2007) and Effective Unit Testing (2013) [Blog] [HowToAskQuestionsOnJavaRanch]
Originally posted by Lasse Koskela:
I don't remember seeing a team doing that in the past couple of years while I have seen multiple teams using the logarithmic scale story points (1, 2, 3, 5, 8, ?).
The soul is dyed the color of its thoughts. Think only on those things that are in line with your principles and can bear the light of day. The content of your character is your choice. Day by day, what you do is who you become. Your integrity is your destiny - it is the light that guides your way. - Heraclitus
A good question is never answered. It is not a bolt to be tightened into place but a seed to be planted and to bear more seed toward the hope of greening the landscape of the idea. John Ciardi
Originally posted by Stan James:
We used 1,2,4,8 because the bigger they get the poorer your accuracy. 8's were rare and indicated some risk of being very wrong. I think that's the same feeling Ilja was expressing?
The soul is dyed the color of its thoughts. Think only on those things that are in line with your principles and can bear the light of day. The content of your character is your choice. Day by day, what you do is who you become. Your integrity is your destiny - it is the light that guides your way. - Heraclitus
Originally posted by Lasse Koskela:
I don't remember seeing a team doing that in the past couple of years while I have seen multiple teams using the logarithmic scale story points (1, 2, 3, 5, 8, ?).
To be or not to be. It's a question.