I ran across this book on Gregg's Weblog "3D Math Primer for Graphics and Game Development." It has very good reviews at amazon.com. I was just wondering if anyone here has read it, and also if there is any other good books out there on the same subject that have Java examples. This book's examples are all in C++, but probably the same concepts can be applied to Java?
posted 12 years ago
I have the book and its excellent in my opinion. It gives a great overview of not only how to do things, but why. It also does a good job of helping you get an intuitive sense of what the numbers should look like, given what you are trying to do.