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Reversi edge game

Nick Stevens
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I've written a reversi game and I'm currently trying to improve the edge play (which is not great at the moment!). After looking at some web sites I decided to this by generating all the possible arrangements of an edge of 8 squares and evaluating each edge configuration, using the mini-max algorithm. The edge and the evaluation result can then be savedin a file, which can be used by an evaluation method in the reversi game. In order to assess an edge I've tried counting the number of black and white wins found by mini-max, but I'm not sure whether this will work. For example, starting with an empty edge of 8 squares, playing a reversi game to the end gives twice as many wins for black as for white - I would have thought they should have the same number of wins? (I've written a gui and tried playing the edge game against the computer and it does seem to play well)

Any help would be much appreciated!
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