This week's book giveaways are in the Cloud and AI/ML forums.
We're giving away four copies each of Cloud Native Patterns and Natural Language Processing and have the authors on-line!
See this thread and this one for details.
Win a copy of Cloud Native PatternsE this week in the Cloud forum
or Natural Language Processing in the AI/ML forum!
  • Post Reply Bookmark Topic Watch Topic
  • New Topic
programming forums Java Mobile Certification Databases Caching Books Engineering Micro Controllers OS Languages Paradigms IDEs Build Tools Frameworks Application Servers Open Source This Site Careers Other all forums
this forum made possible by our volunteer staff, including ...
Marshals:
  • Campbell Ritchie
  • Devaka Cooray
  • Liutauras Vilda
  • Jeanne Boyarsky
  • Bear Bibeault
Sheriffs:
  • Paul Clapham
  • Knute Snortum
  • Rob Spoor
Saloon Keepers:
  • Tim Moores
  • Ron McLeod
  • Piet Souris
  • Stephan van Hulst
  • Carey Brown
Bartenders:
  • Tim Holloway
  • Frits Walraven
  • Ganesh Patekar

Some help with basic design

 
Greenhorn
Posts: 5
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
I'm just trying to get the basic layout to my game ready and then I'm going to work on other stuff. I'm trying to create a working world map first. First of all, I just want to get this main class working and I'm not sure why it isn't doing what I want it to.


When I press Q it should quit but it doesn't work. I looked at Java Sun and I couldn't find out why it wouldn't work.

Also how would I program a sprite to move around and go through an animation when he's walking? I know how to make it move around, just not how to have an animation. I was thinking of creating a new action like QuitAction that would move the character and change the animation but I'm not sure how I'd program that.
 
Ranch Hand
Posts: 60
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
I'm not sure if the mnemomic will work every where or just when the user clicks in the menu.

But what you really need is a KeyListener Class, just add this at the end of your MainGUI constructor
addKeyListener(new KeyAdapter()
{
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
super.keyReleased(e);
System.exit(0);
}
}
);

have fun!
 
Jean-Sebastien Abella
Ranch Hand
Posts: 60
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
For the animation you could use an animated GIF
 
It is sorta covered in the JavaRanch Style Guide.
  • Post Reply Bookmark Topic Watch Topic
  • New Topic
Boost this thread!