Hello, I am creating a space style shooter and am currently tring to implement a star background(sort of like that Windows star screensaver where you feel like your moving forward). I pretty much have this finished and am now thinking about how images are going to enter the world. When you create an image that your are going to add to your scene in gimp for example would you draw it at its max in game size(in gimp) and then add it to some kind of imagebuffer in
java and then scale it down and slowly scale it up as it moves close to you.
Thanks, Kevin
[ November 05, 2005: Message edited by: Kevin Peterson ]