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Hello, I need Help making a mmorp  RSS feed

 
justin kent
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Hello every one, im very new to this. I would like to learn how to make my own "runescape", can any 1 help me out with this? if so that would be great. oh and a little question about my enviornmental variables. I have tried to change them to make a runescape private server work but it did not work. Can some one also tell me what to set my PATH and CLASSPATH as? this would be great.

sincerly,
Justin
 
David McCombs
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What does "it didn't work" mean specifically?

A MMOG is a huge undertaking involving many disciplines and quite often multiple language. There are so many things to learn just for the game aspects(graphics, gameplay mechanisms, etc), then there is the networking, concurrency issues, graphics APIS's(DX and/or openGL),security, database management, and lots of other things.

If you are a beginner, then it is truly far outside your grasp. Take it step by step, first learning programming concepts(I would advise knowing C++ as well), then learn all the other elements. The good news is as you move along you can make tons of simpler games to reinforce what you are learning.
 
Gregg Bolinger
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Chrome IntelliJ IDE Mac OS X
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This is similar to yours and it *might* help to glance at it. But in short it says what David already said. My opinion is that if you are asking the question you are asking it's a bit out of scope for you at the moment. I know it is out of the scope for me. MMORG's are an enormous undertaking involving way too many different development aspects than any one person is capable of alone.

So start small and start slow.
 
Karl Beowulph
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Your best bet, instead of trying to make one from scratch (which, as mentioned above, is enormously complicated), would be to join an open-source project and learn from there.

Here are a few projects that might interest you:
* http://www.worldforge.org/
* http://crossfire.real-time.com/
* http://www.daimonin.net/
 
Justin Fox
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program a character class, which consists of a stick figure. implement server/client. and see if you can get two clients "characters" to interact somehow.

say you "punch" if yourcharacter.hitsAPerson(); displayHit();

so basically if your characters "fist" intersected w/ another players body/head/leg/arm displayHit().

which could show a loss of life over the head of the character, not only on their side buy yours too.

simple things like these can lead up to bigger and better things.

implementing a chat utility for the characters is another good thing.

equiping weapons.

adding simple HP/MP bars on the client side to diplay life and magic loss/gain.

ive experimented with stuff like this and the hardest thing to do in java is advanced graphics and implementing terrain.

I wish I could find a java book on the 3d api for java.

well i hope this gives you something to do.


Justin
 
David McCombs
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I don't know if it is a quality book, but Killer Game Programming in Java by Andrew Davison, published by O'Reilly is a book that covers Java 3D.
 
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