posted 21 years ago
Hi there, I don't think there is any way of making images transparent, at least in the current standard. From what I've heard, you can't even do old tricks like XORing to create transparent images. The only way around it is to include the background as part of the image, or to find a way to use the primitives to create your image. The latest issue of Game Developer (gdmag.com) had an article that talked about the image transparency problem and how it was addressed.
On similar note, the drawLine() routine on the Motorola i50sx doesn't seem to work properly in certain instances. Guess they got their Bresenham's implementation incorrect (if that's what they are using)?