posted 20 years ago
I was pleased to read about the Game APIs support of tiled screens, but I'm still stuck trying to figure out an efficient way to create a hexagon based map using rectangular tiles.
I started to explain a lot of the details, but for now I think just being able to make the map would be a good start.
Basically there's two types of hexes on the map. However, there's an added complication that any or all of the six sides of the hex could allow any game piece to cross or restrict crossing to specified types of pieces.
If anyone here's got experience with this kind of issue, or can point me in a reasonable direction, I'd be most grateful.
Thaks!
SCJP, SCJD, SCEA 5 "Any sufficiently analyzed magic is indistinguishable from science!" Agatha Heterodyne (Girl Genius)