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collision and depth

 
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i'm using midp 1.0 for my J2ME games. since there is no Sprite class in this specification, is there a way to go around it particulary regarding collision and depth?
i can't use 2.0 for the phones here don't support it yet.
thanks
 
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Check out this book:
Micro Java(TM) Game Development
It demonstrates how to implement a sprite in MIDP 1.0 and discuss in depth a large array of issues in game development.
 
bab javier
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hi! thanks. although the book isn't available here, i was able to download the source code for the microracer game. i got to look at its Sprite class. i wish i have a pdf of the book
 
Don't get me started about those stupid light bulbs.
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