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Interesting Problem - Creating and playing .wav files  RSS feed

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I am trying to play a .wav file, with MIDP 2.0 and CLDC1.1 as follows :
ByteArrayInputStream in = new ByteArrayInputStream(dataBuffer);
Player p = Manager.createPlayer(in, "audio/x-wav");
I actually at runtime generate a .wav file(in the dataBuffer) from input PCM samples of sound data, and try ot play the wave. I have 4 buffers which I first fill and then send for playing
After filling 1-2-3 buffers, I start the playing 1st and filling 4th, (the buffers are being filled by a different thread than the one which is playing)
My problems is that after playing the 1st buffer the player cries "out of memory" and doesnt play the second buffer on a result i just hear one sec of song and then nothing

Questions :
1) Can we play a wave like this through a buffer, I believe theoritically its possible...but then I am still a novice in J2ME and so maybe wrong.
2) I believe that the problem above is occouring in the player, is there a way to avoid this.
3) I require to append the .wav file header to each buffer i play... Can I avoid this issue ? and by some way just create a header once and just process the wav data in buffers later on ?

I would really appreciate help on any of the above issues.
I am a programmer working on developing mobile music solutions on Nokia & Erricson handsets.

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