This week's book giveaway is in the Cloud/Virtualization forum.
We're giving away four copies of Learning OpenStack Networking: Build a solid foundation in virtual networking technologies for OpenStack-based clouds and have James Denton on-line!
See this thread for details.
Win a copy of Learning OpenStack Networking: Build a solid foundation in virtual networking technologies for OpenStack-based clouds this week in the Cloud/Virtualization forum!
  • Post Reply Bookmark Topic Watch Topic
  • New Topic
programming forums Java Mobile Certification Databases Caching Books Engineering Micro Controllers OS Languages Paradigms IDEs Build Tools Frameworks Application Servers Open Source This Site Careers Other all forums
this forum made possible by our volunteer staff, including ...
Marshals:
  • Liutauras Vilda
  • Campbell Ritchie
  • Tim Cooke
  • Bear Bibeault
  • Devaka Cooray
Sheriffs:
  • Jeanne Boyarsky
  • Knute Snortum
  • Junilu Lacar
Saloon Keepers:
  • Tim Moores
  • Ganesh Patekar
  • Stephan van Hulst
  • Pete Letkeman
  • Carey Brown
Bartenders:
  • Tim Holloway
  • Ron McLeod
  • Vijitha Kumara

Sprite TiledLayer collision in MIDP2  RSS feed

 
Greenhorn
Posts: 1
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Hi!

There is a collidesWith method in the Sprite class to test a collision with any tile in the TiledLayer object. I'm looking for an easy way to test the collision of the Sprite with a concrete layer in the TiledLayer.
Example: I want my sprite to collide with layer number 3, but not with the number 1 and 2.

Thans!
 
Greenhorn
Posts: 24
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Hi Alberto Grocia,
I don't think there is any in built support of this kind of collision detection in MIDP 2.0 , if u want to do this u have to write your own logic, on my point of view simply coordinate matching code will be help u
hope you will be benefitted.
  • Post Reply Bookmark Topic Watch Topic
  • New Topic
Boost this thread!