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diagonal movement in a GameCanvas  RSS feed

 
Diego Tori
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OK, I'm having trouble creating a method which is piped through the main game loop which keeps an eye on user input in the form of key presses in order to move a sprite around in eight directions. I know that in order to map diagonals, I would have to use the number pad (1,3,7,9). With that said, I'm having trouble with the math involved in moving a Sprite in diagonal a direction, in particular, the rate in which the x and y coordinates move relative to that position.

I have the original method that needs epxanding:
 
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