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How to set a Background that not stretch?  RSS feed

 
Fredrik Andersson
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Posts: 35
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Hello!

I'm trying to set a background image in a app with some code like:

Image2D backgroundImage2D = new Image2D( Image2D.RGB, backgroundImage );
background.setImage(backgroundImage2D);

In paint I paint it like:
graphics3D.bindTarget(g);

try
{
graphics3D.clear(background);
graphics3D.render(world, worldTransform);
}
finally
{
graphics3D.releaseTarget();
}

But the problem is that the image is stretched over the screen. I would like it to stay in center and not be stretched.

So if you guys got any ideas please let me know.

Best regards
Fredrik
 
It is sorta covered in the JavaRanch Style Guide.
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