posted 17 years ago
Hello!
I'm trying to set a background image in a app with some code like:
Image2D backgroundImage2D = new Image2D( Image2D.RGB, backgroundImage );
background.setImage(backgroundImage2D);
In paint I paint it like:
graphics3D.bindTarget(g);
try
{
graphics3D.clear(background);
graphics3D.render(world, worldTransform);
}
finally
{
graphics3D.releaseTarget();
}
But the problem is that the image is stretched over the screen. I would like it to stay in center and not be stretched.
So if you guys got any ideas please let me know.
Best regards
Fredrik
Best regards<br />Fredrik