• Post Reply Bookmark Topic Watch Topic
  • New Topic

problem with blender and m3g

Malith Yapa
Ranch Hand
Posts: 45
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
i'm new to j2me programming. to start with the 3d api i created a simple scene from blender and exported to m3g. it works fine. but when i added an ipo curve(starts from frame 1 ends on frame 100,2 key frames) animation to the cube i created the following error appears in the blender console(with a beep) when i export

DeprecationWarning :: integer argument expected, got float

but an m3g file is created. with that file when i try to animate the cube like this

int time = 0;

while(flag) {

//set Graphics3d

scene.animate(time) // or cube.animate(time)

// release graphics



nothing happens.. only the first frame is rendered. Can someone please tell me how to do it the right way. and whats wrong with the export.
my overalls have superpowers - they repel people who think fashion is important. Tiny ad:
the new thread boost feature brings a LOT of attention to your favorite threads
  • Post Reply Bookmark Topic Watch Topic
  • New Topic
Boost this thread!