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HELP...I Have To submit this by tomoroow .On Clicking button need to see a component  RSS feed

 
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I need an applet which has 3 buttons on it:
Circle,Triangle,Arrow
when i click on any of these button their corresponding graphic is to be shown on the applet....
WHen i click Circle a circle should appear...and so on...
the prob is if i right ,if case, in actionPerformed()...I cannot cannot possibly say g.draOval(10,101,50,50); since that can be done in paint(Graphics g)....
or do i create user defined componenets....as Circle.java etc etc...and then instantiate the class in such a wway that it gets added on to the applet....
I REALLY DON'T KNOW...PLEAAAAAAAASEW HELP
[ October 13, 2002: Message edited by: Pratiti Naphade ]
 
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Hi,
U can do the following, on any applet add 2 panels
the top panel will show the grahics , and the bottom panel will have the buttons,
then override the paint method of the top panel and have the logic to draw circle or what ever u want,
then call on button click call a repaint() method of the above panel, and this repaint method will call the paint method again , and draw what everu need,
but if u aer using jdk1.3 or above override paintComponent() method rather then paint() methos
hope this helps
Ashish
 
Pratiti Naphade
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thanx for that ashish...just see if u can do something with this code
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
public class assignment1 extends Applet implements ItemListener
{
private Choice objects;
private DrawingCanvas drawing = new DrawingCanvas();
String msg="*";

public void init()
{

setLayout(new FlowLayout());
add(new Label("Choose an object: "));
objects = new Choice();
objects.add("Circle");
objects.add("Arrow");
objects.add("Square");
add(objects);
objects.addItemListener(this);
}
public void itemStateChanged(ItemEvent ie)
{
boolean b;
msg+="before: inside itemChanged";
repaint();
b=drawing.handleChangeObject(objects.getSelectedItem());
msg+=b;
repaint();
}
public void paint(Graphics g){
g.drawString(msg,40,40);
}

}
class DrawingCanvas extends Canvas
{
String msg2="";
int xpts[]={10,30,20};
int ypts[]={100,100,115};
int num=3;
private int x = 8, y = 18;//circle
private int width = 30, height = 30;//circle
private int x1 = 18, y1 = 50;//arrow
private int width1 = 4, height1 = 50;//arrow

private Color myColor = Color.red;
private String object = "Circle";
public DrawingCanvas()
{
msg2+="Constructor instantiated";
setBackground(Color.green);
}
public void paint(Graphics g)
{
g.drawString(msg2,400,300);

if (object.equals("Circle"))
{
g.fillOval(x,y,width,height);
}
else if (object.equals("Arrow"))
{
g.drawPolygon(xpts,ypts,num);
g.drawRect(x,y,width,height);
}
else if (object.equals("Square"))
{
g.draw3DRect(40,50,10,10,true);
}
}

public boolean handleChangeObject(String s)
{
msg2+="INSIDE HANDLE CHANGE OBJECT";
object = s;
repaint();
return true;

}

}
 
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If you were to edit your post in order to surround the code with the [code] and [/code] UBB Tags, it might be a bit easier for fellow JavaRanchers to understand and perhaps offer ideas.
Good Luck.
 
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