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using a thread to draw

 
tony cosgrave
Greenhorn
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Hi,
I have an class that extends thread, and it creates enemies for an applet game i'm working on, the problem is i don't know the right way to get the enemies (a class themselves) drawn in the applet properly.
i create the enemies in the run() method of the EnemyThread, but i want to draw these enemies in the applet, how do i go about doing that?
thanks for your time
 
Ernest Friedman-Hill
author and iconoclast
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Chrome Eclipse IDE Mac OS X
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Hi,
Welcome to JavaRanch!
Give the Enemy class a drawMe(Graphics) method. Make sure that all the Enemy objects are available in an array or Collection. Then the Applet's paint() method can just loop over that collection, passing the Graphics object to each Enemy's drawMe() method in turn.
 
Dirk Schreckmann
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trio number,
Welcome to JavaRanch!
Is that your real name? We ain't got many rules 'round these parts, but we do got one. Please change your display name to comply with The JavaRanch Naming Policy.
Thanks Pardner! Hope to see you 'round the Ranch!
 
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