• Post Reply Bookmark Topic Watch Topic
  • New Topic
programming forums Java Mobile Certification Databases Caching Books Engineering Micro Controllers OS Languages Paradigms IDEs Build Tools Frameworks Application Servers Open Source This Site Careers Other all forums
this forum made possible by our volunteer staff, including ...
  • Campbell Ritchie
  • Paul Clapham
  • Jeanne Boyarsky
  • Junilu Lacar
  • Henry Wong
  • Ron McLeod
  • Devaka Cooray
  • Tim Cooke
Saloon Keepers:
  • Tim Moores
  • Stephan van Hulst
  • Frits Walraven
  • Tim Holloway
  • Carey Brown
  • Piet Souris
  • salvin francis
  • fred rosenberger

Guide on developing an applet game

Ranch Hand
Posts: 137
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
hello all,
need help badly, myn instructor gave me a project to develop a game in Java, he taught us basics in Java, but never taught how to develop games in Java. Can anyone guide me on this project, how to start , or even what to read, please .. HELP..
thanks for reading.
PS , the game is like a classic BATTLE CITY GAME, thanks...
Posts: 9612
Mac OS X Linux Windows
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
What kind of requirements do you have? If you don't know much about graphics, maybe something like Nethack would be best. None of that pesky math. If you have to use graphics, start with the 2d Graphics trail of the Java Tutorial. A quick Google search turned up some links like this one specifically tailored for game programming. When all else fails, break the problem down into small, managable parts and solve one problem at a time.
Every time you till, you lose 30% of your organic matter. But this tiny ad is durable:
Devious Experiments for a Truly Passive Greenhouse!
    Bookmark Topic Watch Topic
  • New Topic