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3D situation w/ java & opengl

 
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i'm curious about the java/opengl situation is.
are folks mostly using the java3d api or
java with the gl4java software?
is java3d in direct competition with opengl?
i know there's a battle between ogl and m$'s direct3d right now
and i'm curious how java3d fits into this.
thanks all.
 
John M. Gabriele
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well (if anyone's interested) after some research on the net,
it seems to me that the best way to go is to use a piece of
software called magician
http://arcana.symbolstone.org/products/magician/
which is actually a real opengl implementation for java.
your os must have opengl installed for it to work.
 
Consider Paul's rocket mass heater.
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