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Native rendering on AWT Canvas

Soren Therkildsen
Posts: 9
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I am using the AWT native interface for native rendering in a
Java window as described in:
I would like to choose a graphics configuration for the Canvas,
which supports double buffering.
Right now I choose the graphics configuration with the following
piece of code:
GraphicsEnvironment genv =
GraphicsDevice gd = genv.getDefaultScreenDevice();
GraphicsConfiguration[] gc = gd.getConfigurations();

Canvas gl_canvas = new Canvas( gc[GRAPH_CONF] );
It seems that no matter which entry in the gc array I choose
there is no support for double buffering. It is the same on
all the Windows PC's I have testet this on.
I would like to know if there is a way to force the Canvas to
support double buffering.
Any comments are very welcome.
Kind regards
Soren Therkildsen
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