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loading an image

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I understand how to load an image into an applet... can someone tell me/show me the equivalent of loading an image into a swing application.... a simple translation of the following code would help.... thanks... Most of the examples I've stumbled across use an ImageIcon object that is loaded into a bufferedImage. Is that the only way to do it or is there a way of using a regular Image object in a swing app? I'm not trying for performance just yet...I'm just looking to understand the concepts of using images in swing applications as opposed to applets.
import java.applet.Applet;
import java.awt.*;
import javax.swing.*;
public class TestImage extends JApplet {

private Image img;

public void init () {
img = getImage(getCodeBase(), "test.jpg");

public void paint(Graphics g) {
g.drawImage(img, 50, 25, this);
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use this method to get the image - the rest is the same:
Toolkit.getDefaultToolkit().getImage("file name");
the Toolkit class is in the awt package.
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