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Graphics2D on JPanel

 
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If I want to paint onto a JPanel and not the contentPane of my JFrame, do I need to write a class that extends JPanel and do my Graphics2D painting by over riding it's paint method, and then putting that JPanel on my JFrame? Or is there another way to paint on a JPanel without creating a seperate class?
Thanks.
 
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That's how I do it. Don't know of any other way. Just make sure you call super.paintComponent() from the overloaded method.
Ashish H.
 
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Put Canvas onto JPanel and override his paint() method.
 
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Don't use Canvas... it's an AWT component, so it would hang on top of the other Swing components in your application.

Just like everyone else said... The best way to do this would be sub-class JPanel and do the painting in it's paintComponent() method...

You could also grab the graphics context of the panel using panel.getGraphics(), and then draw to that graphics context... however, you'll have to do this in a thread to keep it consistantly updating, and there is no guarantee that it's going to be drawn every time the frame repaints... so it isn't a good solution...
[ January 06, 2003: Message edited by: Nathan Pruett ]
 
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