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Processor is dying  RSS feed

colin shuker
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I've written a pacman game using a class extending JApplet.
And a class extending JPanel.

When it executes, my processor is being killed.
I have a 1G ram, 3GHz Pentium 4, and when the game is running,
the CPU usage is at 50%.

When I've played other Java Applet Games, the CPU speed is fairly low.
Is there anyway of avoiding this. I know the repaint() method
is being called frequently, but I don't know how other games get
away with this.
Don't get me started about those stupid light bulbs.
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