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drawRect() issues

 
Ranch Hand
Posts: 136
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got a quick question if anyone can answer it. I want the drawRect(int,int,int,int) method to draw a rect in from one point to the next point. The problem is that drawRect() only draws from the topLeft corner of the screen to the bottomRight corner of the screen. If you try to draw it another way, it doesent work. Here is my code, can someone please tell me what im doing wrong? thanks
//Main class
class MouseDrawer extends MouseAdapter
{
public void mousePressed(MouseEvent e)
{
x1 = e.getX();
y1 = e.getY();
fUpperLeft.setText(String.format("%d,%d",x1,y1));
mainPanel2.repaint();
}
}
class MouseMotionDrawer extends MouseMotionAdapter
{
public void mouseDragged(MouseEvent e)
{
x2 = e.getX();
y2 = e.getY();
mainPanel2.setValues(x1,y1,x2,y2);
fArea.setText(String.format("%d",mainPanel2.getArea()));
fPerimeter.setText(String.format("%d",mainPanel2.getPerimeter()));
fLowerRight.setText(String.format("%d,%d",x2,y2));
fUpperLeft.setText(String.format("%d,%d",x1,y1));
mainPanel2.repaint();
}
}
}
class MyCirclePanel extends JPanel
{
private int length,width,x1,y1,x2,y2;
public void setValues(int x1,int y1,int x2, int y2)
{
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
}
public int getPerimeter()
{
return Math.abs(length*2)+(length*2);
}
public int getArea()
{
return Math.abs(length*width);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if(x1 < x2 && y1 < y2)
{
length = x2-x1;
width = y2-y1;
g.drawRect(x1,y1,x2-x1,y2-y1);
}
else if(x1 > x2 && y1 < y2)
{
length = y2-y1;
width = x1-x2;
g.drawRect(x1,y1,y2-y1,(x1-x2));
}
else if(x1 < x2 && y1 > y2)
{
length = x2-x1;
width = y1-y2;
g.drawRect(x1,y1,x2-x1,(y1-y2));
}
else // x1 > x2 && y1 > y2
length = x1-x2;
width = y1-y2;
g.drawRect(x1,y1,(x1-x2),(y1-y2));
}
}
 
Ranch Hand
Posts: 1780
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I haven't tried running your code, but what about something like this to simplify the logic:
 
Chris Dancy
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Posts: 136
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Thanks a lot, it worked.

Sincerely,
Chris Dancy
 
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