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BufferedImage / getRGB - problem

 
Greenhorn
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Hi,
What I want to do is to draw to BufferedImage via Graphics2D, and then copy all image by pixel. What I need is an ability to get pixel's color and it seems to work, but at least not in the way I suppose... There is the piece of code:



I draw something, but what I got is black! ( "0 / 0 / 0" )

What I am doing wrong here?

Mindaugas
[ July 04, 2007: Message edited by: Mindaugas Brazenas ]
 
Ranch Hand
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Mindaugas Brazenas
Greenhorn
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Thank you!

It is working !
 
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