Win a copy of Testing JavaScript Applications this week in the HTML Pages with CSS and JavaScript forum!
  • Post Reply Bookmark Topic Watch Topic
  • New Topic
programming forums Java Mobile Certification Databases Caching Books Engineering Micro Controllers OS Languages Paradigms IDEs Build Tools Frameworks Application Servers Open Source This Site Careers Other all forums
this forum made possible by our volunteer staff, including ...
Marshals:
  • Campbell Ritchie
  • Bear Bibeault
  • Ron McLeod
  • Jeanne Boyarsky
  • Paul Clapham
Sheriffs:
  • Tim Cooke
  • Liutauras Vilda
  • Junilu Lacar
Saloon Keepers:
  • Tim Moores
  • Stephan van Hulst
  • Tim Holloway
  • fred rosenberger
  • salvin francis
Bartenders:
  • Piet Souris
  • Frits Walraven
  • Carey Brown

warhammer 40k game(some bartender please move this to game forum)

 
Greenhorn
Posts: 5
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
hi, im making a very simple game based on the tabletop game Warhammer 40k
this is my first java project and im starting very simple, a basic menu and a bckground with moveable images, ill add functionality later, anyways, i have read most of java head on(great book by the way) and know how to display bitmaps and a gui, but i dont know anything much beyond that, so what i want to do is when the user clicks a button on the gui, when they move their mouse onto the playing area, the selcted bitmap jumps to the mouse and follows it around the playing area till the user clicks, if anyone could give me some sample code or even just explain it to me, that would be great!

__________________________________________________________________________
|!!!|
|!!!|
|!!!playing area!!!|
|!!!|
|!!!|
|!!!|
|!!!|
|!!!|
|!!!|
|!!!|
|!!!|
|_________________________________________________________________________|
|***************************GUI***********************************|
|_________________________________________________________________________|

sorry i just cant get this text representation to turn out right, it supposed to be a square playing area above a rectangular gui
[ August 24, 2007: Message edited by: Frank McDeffer ]
 
Sheriff
Posts: 11343
Mac Safari Java
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
"CPPguy,"

Please check your private messages by clicking on the "My Profile" link near the top of the page. Thanks!
 
Frank McDeffer
Greenhorn
Posts: 5
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
sorry about that, anyways any reply would be greatly appreciated, and if you'd like more information on the game send me a private message, however i doubt if a very good version would be available soon, unlees the community REALLY comes through for me with answers
 
marc weber
Sheriff
Posts: 11343
Mac Safari Java
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Thanks for updating your display name!

I think this question would get more expert advice in our Swing/AWT forum. I'll move it there for you. (Follow link at the top of the page.)
 
Ranch Hand
Posts: 1535
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
There are a lot of ways to put these kind of things together.
Here's an idea to help you get started.

edit: changed constructor name to properly match class name - sorry.
[ August 24, 2007: Message edited by: Craig Wood ]
 
Bartender
Posts: 11445
19
Android Google Web Toolkit Mac Eclipse IDE Ubuntu Java
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Have you considered creating your own cursor from the bitmap? That approach would be easier as compared to the paint efforts involved in moving the bitmap.
Do take a look at Toolkit.createCustomCursor()
 
Frank McDeffer
Greenhorn
Posts: 5
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
thanks for the replies, and the game is sort of an rts game so i dont think custom cursors would work,and thanks for moving my post marc, definitely more help here.
 
Frank McDeffer
Greenhorn
Posts: 5
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
thancks for the code craig, but im a little confused on how to implement it, heres the code i have so far,its just some very simple code for a gui and two images:

[ August 24, 2007: Message edited by: Frank McDeffer ]
 
Craig Wood
Ranch Hand
Posts: 1535
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
 
Frank McDeffer
Greenhorn
Posts: 5
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Thank you so much, you're a genious! it works just like i wanted. now i just need to figure out how to make it so that you can select which image you want to move!(also, if i could use this to choose who should shoot that would be great)
 
Consider Paul's rocket mass heater.
    Bookmark Topic Watch Topic
  • New Topic