Hi, I thought I had implemented double buffering with a Canvas, but I noticed that the graphics didn't look smooth at all. I then rewrote it with the overriding JPanel paint method I knew would work and graphics looks a lot better. However, I can't really use this simplified implementation for what I want so would like to understand why the original one I tried, with the Canvas, didn't work. Thanks!
I've seen others do odd things with buffered images, but I dont understand why that would be necessary since the canvas already has a buffer. From what I understand the show() method should take care of everything for me
[ June 20, 2008: Message edited by: Bob Blumkin ] [ June 20, 2008: Message edited by: Bob Blumkin ]