_ _ _ _ _ _ _ _ What's your guess? a _ _ _ _ _ a _ _ What's your guess? e _ e _ _ _ _ _ _ What's your guess? i _ _ _ _ _ _ _ _ What's your guess? o _ _ _ _ o _ _ _ What's your guess? s _ _ _ _ _ _ _ _ What's your guess? t _ _ _ _ _ _ _ _ What's your guess? r _ _ _ _ _ _ r _ What's your guess? seaboard
"seaboard" is the wrong guess.
_ _ _ _ _ _ _ _ What's your guess? k k _ _ _ _ _ _ _ What's your guess? keyboard
You've got it in 10 guesses. That was ok!
Do you want to play another game? y
I am thinking of a secret word. Try to guess it.
_ _ _ _ _ What's your guess? a _ _ _ _ _ What's your guess? e _ _ _ _ _ What's your guess? i i _ _ _ _ What's your guess? o _ _ _ _ _ What's your guess? u _ _ _ u _ What's your guess? c _ _ _ _ _ What's your guess? t _ _ _ _ t What's your guess?
The word is "input". You gave up after 7 guesses. What happened?
Do you want to play another game? n Goodbye!
The program repeatedly performs the following actions:
Ask the user if he/she wants to play a game; if the user enters anything but 'y', the program terminates; otherwise
Pick a secret word (see below for how to do that), and print a message to communicate that to the user;
Repeatedly ask the user for a guess: if the user enters a single letter, show all the places in the secret word where that letter occurs (or an '_' in those places where another letter occurs); if the user enters a word (more than one letter), check if it is the correct word and, if it is not, print an appropriate message; if the user just presses the Enter key (i.e., enters an empty string), it means he/she is giving up and you should reveal the secret word and report the number of guesses.
When the user finally guesses the correct word, print a message stating how many guesses were needed, and a message assessing the user's performance according to the following table:
Number of guesses Message 1 That was lucky! 2-4 That was amazing! 5-9 That was really good! 10-14 That was ok! 15-19 That was pretty bad! 20 or more This is not your game!
Go back to the beginning to see if the user wants to play another game. Picking a secret word To select a secret word and assign the value to a variable secretWord, you can use the following Java statement: String secretWord = Words.getWord();
Words.getWord is a function that returns a word randomly picked from those in the words.txt file. Feel free to add your own words to the given words.txt file.
We are using a weird system so just give me the basics of what the code would be please.
I will do your homework if you give me $800. Make that $900. Still interested?
posted 15 years ago
i dont want anyone to do it for me but im having trouble getting all my stuff organized properly. i cant get the Whats your guess to show up after the dashes and i cant get it to where you can input on the first line.