Java programmer tutorial, XML tutorial, C programming lang tutorial, 3D programming tutorial all at my website:
All 4 tutorials at my website:
Scroll down about half way thru webpage
www.firewallfortress.com/mainmenu.html Java SDK 1.2/1.3 and soon updated for JDK 1.4
Table of contents:
A: Loops,Control structures & Exceptions
B: Operators, keywords & identifiers etc...
C: Arrays, Methods & Recursion
D: References & pointers, Garbage Collection & threads
E:
Polymorphism, inheritance, Composition/aggregation ,upcasting & downcasting
F:Packages, abstract classes, and interfaces, cloning, RTTI
G:Inner Classes and Event Handing and Basic AWT
H:Layout Managers ,Components and Containers
I: Painting and
Applets and HTML basics
j: Collections: Set, list and Map
k:java.lang .object and .string
L:IO streams & Files + Serialization(Swizzling)
M:TCP-IP and java.net-URL-Sockets
N: Java Glossary : 160 kb !
java - links
XML TUTORIAL:
Table of Contents:
XML tutorial part 1
1)XML basics:
2)XML tags
3)XML elements and Attributes
4)XML DTD
5)XML Schemas
6)Schemas vs DTD
7)XML namespaces
8)Understanding trees
XML tutorial part 2
9)XML SAX
10)XML DOM
11) DOM vs SAX
12) XSL
13) XPath, BASE, encryption, protocol, query
14) XPointer and XLINK
5) XHTML basics
16) Using Java and XML ( jdom and JAX )
17) Perl and XML
18) PHP and XML
19) Python and XML
20) Browsers
21)Links for XML:
22) parsers
23) e-commerce
24) faq
25) tutorials
26) xml and
soap 27) GNU - GPL legal
www.firewallfortress.com/mainmenu.html C programming tutorial:
table of contents:
Basic C programming tutorial by Jake Simpson. (c) 2000 of Ravensoft games !
JakeWorld
C overview
Variables and Datatypes
Operators and Logic
Subroutines and functions
Logic
Input Output
Practical advice
Data structures
Pointers
Strings
Math functions
Files
More Practical Advice
Good Habits
Conclusions
www.firewallfortress.com/mainmenu.html 3D programming tutorial by Abrash
table of contents
Primer on Creating Quake by Abrash one of the creators of quake!
Bluesnews.com
Chapter 1: Inside Quake
Chapter 2: Consider the Alternatives
Chapter 3: Sorted Spans in Action
Chapter 4: Quake's Lighting Model
Chapter 5: Surface Caching
Chapter 6: Quake's 3D Engine
Appendix: Permissions and Author�s Note
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