This week's book giveaway is in the Other Languages forum.
We're giving away four copies of Rust Web Development and have Bastian Gruber on-line!
See this thread for details.
Win a copy of Rust Web Development this week in the Other Languages forum!
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I downloaded and installed j3d... enough times... and yet... it shows no sign of working. import javax.media.j3d is sucessful, but when ever i try to use classes from the package, i'm told they don't exist. No source code i've found anywhere works, and whenever i try to run an example applet on a website, i am greeted by a gray screen with a cup of coffee at the top. if they really feel like messsing with me, they'll eventually turn the coffee cup into a red x, to show me that they're still there.
Please... Someone...
 
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Sounds like it's missing from the classpath to me. You did install it into the JRE and SDK right?
[ December 26, 2003: Message edited by: Ken Blair ]
 
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Specifically you need to place the Java3D jars into <JDKDirectory>/jre/lib/ext where <JDKDirectory> is the directory where your Java SDK is installed. Then you won't need to do anything to the CLASSPATH.
 
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FYI - Java3D is no longer being maintained. Sun has opted for a SGI syndicated OpenGL wrapper approach. You can find the project here
While I am a bigger fan of JOGL than Java3D it still has some major problems. Personally, I prefer the SWT OpenGL wrapper for coding OpenGl with Java.
But for true OpenGl programming, I prefer to do it in C/C++
 
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