yip! that's exactly what i meant. thank you. but now i dont get where to set the child of the current point as the parent, so that each childelement becomes a childpoint of its parent point?!
in the following code, children of a point should be shifted -10 in z-position relatively to their parent. but all points are in the same position... what's wrong with this code? seems like the points are not nested, but why?
ps:
grappa is interesting, but i want to create a conetree in a a vrml-scene. at first sight it seems that grappa isn't suitable for this...