I have been given a piece of coursework to do using random numbers. I have decided to do a slot machine for it. I am having trouble and would like help so that the result either adds 2 pound on to there money if they win or takes one off if they lose. I also would like a loop so that when they have no money left they can not play.
//Slot machine Assignment
import java.awt.*;
import java.applet.Applet;
import java.awt.event.*;
public class Slot extends Applet implements ActionListener, AdjustmentListener {
private TextField nameField; //start of attributes
private String name="", result="";
private Button tester;
private int count = 0;
private Scrollbar slider;
private int sliderValue = 0;
private int die, die2, die3;
private int money; //end of attributes
public void init() { //start of init
setSize(450,300);
setLayout(null);
nameField=new TextField ("",20);
add (nameField);
nameField.addActionListener(this);
nameField.setBounds(90,50,100,20);
tester = new Button("Press here");
add(tester);
tester.addActionListener(this);
tester.setBounds(200,50,70,20);
slider = new Scrollbar (Scrollbar.HORIZONTAL, 0, 1, 0, 100);
add(slider);
slider.addAdjustmentListener(this);
slider.setBounds(90,90,70,20);
}//end of init
public void actionPerformed(ActionEvent event) { //start of action performed
name = nameField.getText();
if (event.getSource()==tester){//start of if statement
die = (int)(Math.random() * 3)+1;
die2 = (int)(Math.random() * 3)+1;
die3 = (int)(Math.random() * 3)+1;
if ((die == die2)&&(die == die3))
result="win";
else
result = "sorry you lose" ;
}//end of if statement
repaint();
}//end of action performed
public void adjustmentValueChanged (AdjustmentEvent e) {// start of changed adjustment value
sliderValue =slider.getValue();
money = sliderValue;
repaint();
}//end of changed adjustment value
public void paint(Graphics g){//start of paint
g.drawRect(100,170,40,40); // draw a green rectangle
g.setColor(Color.green);
g.fillRect(100,170,40,40);
g.drawRect(150,170,40,40); // draw a red rectangle
g.setColor(Color.red);
g.fillRect(150,170,40,40);
g.drawRect(200,170,40,40); // draw a yellow rectangle
g.setColor(Color.yellow);
g.fillRect(200,170,40,40);
g.setColor(Color.black); // set colour of text to black
g.drawString("Slot Machine Assignment",50,10);
g.drawString("Please input your name in the field below",40,40);
g.drawString("Hello " + name, 100, 130);
g.drawString("The amount you started with is �"+ sliderValue, 100, 150);
g.drawString("The amount you have now is �"+ money, 100, 270);
g.drawString("" + die, 120, 190);
g.drawString("" + die2, 170, 190);
g.drawString("" + die3, 220, 190);
g.drawString (result, 100, 250);
}
}
Any help you could give would be greatly appreciated
//Slot machine Assignment
import java.awt.*;
import java.applet.Applet;
import java.awt.event.*;
public class Slot extends Applet implements ActionListener, AdjustmentListener {
private TextField nameField; //start of attributes
private String name="", result="";
private Button tester;
private int count = 0;
private Scrollbar slider;
private int sliderValue = 0;
private int die, die2, die3;
private int money; //end of attributes
public void init() { //start of init
setSize(450,300);
setLayout(null);
nameField=new TextField ("",20);
add (nameField);
nameField.addActionListener(this);
nameField.setBounds(90,50,100,20);
tester = new Button("Press here");
add(tester);
tester.addActionListener(this);
tester.setBounds(200,50,70,20);
slider = new Scrollbar (Scrollbar.HORIZONTAL, 0, 1, 0, 100);
add(slider);
slider.addAdjustmentListener(this);
slider.setBounds(90,90,70,20);
}//end of init
public void actionPerformed(ActionEvent event) { //start of action performed
name = nameField.getText();
if (event.getSource()==tester){//start of if statement
die = (int)(Math.random() * 3)+1;
die2 = (int)(Math.random() * 3)+1;
die3 = (int)(Math.random() * 3)+1;
if ((die == die2)&&(die == die3))
result="win";
else
result = "sorry you lose" ;
}//end of if statement
repaint();
}//end of action performed
public void adjustmentValueChanged (AdjustmentEvent e) {// start of changed adjustment value
sliderValue =slider.getValue();
money = sliderValue;
repaint();
}//end of changed adjustment value
public void paint(Graphics g){//start of paint
g.drawRect(100,170,40,40); // draw a green rectangle
g.setColor(Color.green);
g.fillRect(100,170,40,40);
g.drawRect(150,170,40,40); // draw a red rectangle
g.setColor(Color.red);
g.fillRect(150,170,40,40);
g.drawRect(200,170,40,40); // draw a yellow rectangle
g.setColor(Color.yellow);
g.fillRect(200,170,40,40);
g.setColor(Color.black); // set colour of text to black
g.drawString("Slot Machine Assignment",50,10);
g.drawString("Please input your name in the field below",40,40);
g.drawString("Hello " + name, 100, 130);
g.drawString("The amount you started with is �"+ sliderValue, 100, 150);
g.drawString("The amount you have now is �"+ money, 100, 270);
g.drawString("" + die, 120, 190);
g.drawString("" + die2, 170, 190);
g.drawString("" + die3, 220, 190);
g.drawString (result, 100, 250);
}
}
Any help you could give would be greatly appreciated