I programing a simple platform game in
java and I have a problem with colision betwen TiledLayer and Sprite. I wont to know what cell in tiledlayer is "touched" by Sprite, but function "collisedWitch" alow me only to
test if colision is. If it isn't posible to know anything about "touched" cell, must i create new tiled layer for evry new type of scenery?