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Filip las
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I programing a simple platform game in java and I have a problem with colision betwen TiledLayer and Sprite. I wont to know what cell in tiledlayer is "touched" by Sprite, but function "collisedWitch" alow me only to test if colision is. If it isn't posible to know anything about "touched" cell, must i create new tiled layer for evry new type of scenery?
 
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