"I'm not back." - Bill Harding, Twister
Originally posted by Jim Yingst:
I don't know much about OpenGL, so no comments there. But when you've tried 2D displays in the past - were you trying to show data for all the players at once? I can imagine that getting quickly out of hand, as you can have an aritrarily large number of players with many cards on display. But what if inone corner there's a small map or just list of all the players, and when the user clicks on a particular player there, the main display switches to show their (visible) cards and other state info. Or perhaps the player's own cards are always on display in one area of the screen, while another area represents the currently selected opponent. So you don't ever have to display more than one or two players' worth of data on screen, aside fro the list/map of all players. Would that help your 2D space problems, or did you already try stuff like that?
Originally posted by Simon Lee:
i like this:
http://www10.brinkster.com/A1ien51/Card/
Originally posted by Don Kiddick:
Gregg, you could try asking your question here
If you're thinking of trying to sell your game, this might interest you
This guy princec really knows his onions.
D.
I am going down to the lab. Do NOT let anyone in. Not even this tiny ad:
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