OK, Heres the deal. I have my program able to play tictactoe. (Switch turns, Write in the "X" or "O" on the square you pick, and disable the player from picking an already picked square.)
All, I need to do now is make a winning procedure. Now I know I did this before ..(in pascal), but Everytime I write something its not even close to working.
I think you can create some sort of loop the checks one square foe a value and then have it check x+1 for the next square Can anyone give me a hint? If I can dig up that pascal program maybe I can just use that as a model. Thanks.
[ December 08, 2006: Message edited by: doburomirushii nikku ]
If you go to www.gamedevelopersclub.org, click on Tutorials, there is a tic-tac-toe tutorial on there. It's written in C for the GBA, but the win function is nothing but an if statement. Not very elegant, but it does get the job done, hope it helps.
posted 15 years ago
Ya, thanks. That is exactly what I wanted! I was kinda lookin for it in a loop so I could do 5x5 tic tac toe easier when im done with 3x3. But 3x3 is done so thanks!