S Fox wrote:Hi! It's great that you are providing these textures, what would be even better is if you could provide them in a lossless format instead of as jpeg. TIF files are best for standard textures, and 32bit TGA are best for textures with transparency, because it saves transparency into an alpha channel.
24bit TGA can be used for standard textures instead of TIF, but TIF is preferred. Game designers use mostly TGA files, and they can convert from TIF to TGA easily themselves. People doing 3d rendering can use the TIF file directly. BMP files have high quality but a large file size that's why TIF is preferred.
Hey there,
I'm limited to certain file sizes by my web hosting company. I suggest that when you download them, immediately save them as TIF (or some other lossless format.) If you happen to need a higher quality version of a certain image, feel free to email me and I'll be happy to send it to you. :-)
In the meantime...
Greetings and Happy Holidays!
I've added a bunch of new images:
On the TXR-PAPER page, some really cool covers from journals. Might work for maps, old books, etc.
http://soundimage.org/txr-paper/
On the TXR - WOOD, some new distressed wood.
http://soundimage.org/txr-wood/
I've also opened a new page, TXR - WICKER.
http://soundimage.org/txr-wicker/
Wishing everyone a happy and safe holiday season!