Thanks Craig, but still doesn't work. It saves me all black picture(384,288).
I
test loading picture with
public void paint(Graphics g) {
g.drawImage(image, 0, 0, this);
}
and it works ok.
I try to test drawing with adding this
g2.drawImage(image, 0, 0, this);
g2.setColor(Color.white);
g2.fillOval(0, 0, width, height);
g2.dispose();
and than it save me white circle on black background, but this line of code
g2.drawImage(image, 0, 0, this); like just don't exsist.
What can I try now?