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Generics with two types

 
Greenhorn
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I have written the following code , to check what is the incoming object and add it in the collection but, i get an error given below

class Employee{
}
class BankAcount{
}
class GenericClass<UseT1,UseT2>{
UseT1 t1; UseT2 t2; ArrayList al;

GenericClass(UseT1 t1,UseT2 t2){
this.t1 = t1;
this.t2 = t2;
}
public UseT1 getT1() {
return t1;
}
public void setT1(UseT1 t1) {
this.t1 = t1;
}
public UseT2 getT2() {
return t2;
}
public void setT2(UseT2 t2) {
this.t2 = t2;
}
public void addObject(Object o){
if(o instanceof UseT1)
al.add(o);
}
}
public class GenericTwoTypes {
public static void main(String[] args) {
GenericClass gc = new GenericClass<Employee, String>(new Employee(),new String());
gc.addObject(new Employee());
}
}

Exception in thread "main" java.lang.Error: Unresolved compilation problem:
Cannot perform instanceof check against type parameter UseT1. Use instead its erasure Object since generic type information will be erased at runtime

at Generics.GenericClass.addObject(GenericTwoTypes.java:39)
at Generics.GenericTwoTypes.main(GenericTwoTypes.java:49)
Can anybody please tell me how to resolve it.....

Thanks and regards
 
author and iconoclast
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There's no way to do this. Why can't you have



And in addition, declare al to be List<UseT1> ?
 
deepashree deval
Greenhorn
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I want to check at runtime which is the object , if it is of either UseT1 or UseT2 only then i want it to add to the collection else , i want to throw an exception
 
Greenhorn
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You have to make it generic at the time of object creation not at the time of class declaration.
 
Ranch Hand
Posts: 62
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You can replace
if(o instanceof UseT1)
with either
if (o.getClass() == t1.getClass())
or
if (t1.getClass().isAssignableFrom(o.getClass())
 
Sheriff
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But only if t1 is not null.
And Class has a method called isInstance which is a bit more useful:
if (t1.getClass().isInstance(o))

deepashree, you should do a search on type erasure. It will show you why you can't use UseT1 in some ways, including in instanceof checks or in the creation of objects and arrays.
[ December 31, 2008: Message edited by: Rob Prime ]
 
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