i want my triangle to be equivalent and not isoceles. i need help with this code.
[code]
import java.awt.*;
import javax.swing.*;
public class Triangle
{
/**make a new Triangle*/
public Triangle()
{
Frame f = new Frame(" MCS GroupX CHAOS GAME ");
f.setBackground(Color.pink);
//add STPane to frame
f.add(new STPane());
f.pack();
f.setVisible(true);
}
public static void main(
String[] args){
//make a new frame
new Triangle();
}
}
// Point class holds a 2 dimentional integer point.
class Point {
//two portions of the point
int x,y;
//default constructor does nothing
public Point(){}
//constructor that takes two arguments
public Point(int nx,int ny){
x=nx;
y=ny;
}
}
//class that computes and displays the Triangle
class STPane extends JComponent {
//holds the initial triangle
Point[] triangle = new Point[3];
//first point
Point fp;
//current point
Point cp=new Point();
//default constructor simply sets the original size
public STPane(){
this.setPreferredSize(new Dimension(500,500));
}
//simple method to ge a 0-2 range random number to select a new point
public int rand0to2(){
return (int)(Math.random() * 3);
}
//paint the points of the chaos
public void paint(Graphics g){
g.setColor(Color.black);
//get the current size of the component
Dimension d = super.getSize();
//make triangle from the size of the
//component for the original points
triangle[0] = new Point((int)d.getWidth()/2,0);
triangle[1] = new Point(0,(int)d.getHeight());
triangle[2] = new Point((int)d.getWidth(),(int)d.getHeight());
//get an arbitrary point in the middle of the screen somewhere
fp=new Point((int)(Math.random()*d.getWidth()),(int)(Math.random()*d.getHeight()/2));
//get a random triangle point
Point p = triangle[rand0to2()];
//get the first current point by going half way from the first
//point to the chosen triangle point
cp.x=(p.x+fp.x)/2;
cp.y=(p.y+fp.y)/2;
//draw the first point
g.drawRect(cp.x,cp.y,0,0);
}
}
}
[\code]