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SurfaceView and OPENGL/ES

 
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Hai..!!

i am very much interested in gaming, so does your Book Covers SurfaceView,OPENGLES concepts in depth..??
 
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Yes, Chapter 10 of the book covers OpenGL on Android in as great of depth as any other book.
 
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Android implements a subset of OpenGL called OpenGL for Embedded Systems (OpenGL ES). This standard was created by the Khronos Group, an industry consortium of companies such as Intel, AMD, Nvidia, Nokia, Samsung, and Sony. The same library (with minor differences) is now available on major mobile platforms including Android, Symbian, and iPhone.

Every language has its own language bindings for OpenGL ES, and Java is no exception. Java’s language binding was defined by a Java Specification Request (JSR) 239. Android implements this standard as closely as possible, so you can refer to a variety of books and documentation on JSR 239 and OpenGL ES for a full description of all its classes and methods.

Chapter 10 provides an introduction of OpenGL ES on Android. For more details see:

http://www.khronos.org/opengles
http://jcp.org/en/jsr/detail?id=239

Also you can download free sample code for the OpenGL example at:

http://www.pragprog.com/titles/eband/source_code


 
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