Travis Berthelot wrote:I wrote MiniSpaceWar, ZeptoRacer, and SantasWorldWar. I have more games and updates on the way.
The free versions are in the top ten percent of 2300+ applications. My pay for versions have slow but continued sales. My sales are close to the worst while that was not expected I did not expect great sales either. So I am below expectations when I started, but given my situation it is not a surprise.
This is a several fold problem:
1. I don't have large business/government controls - No special deals with Google or T-Mobile - Not politically correct in the eyes of many - No comment snipers - No control over false Google popularity data i.e. my downloads are actually a bunch higher
2. I have no advertising budget
3. I have no phone so my game play and controls are probably never great
1. Support National Socialism
2. Win the Lottery of Life - get 165 million like Bill Gates did from the government through IBM in 1978, commit fraud like Warren Buffet, or literally win a lotto.
3. Eat up the market with more games
I will not support the new Nazi regime, and I will probably not win the lottery of life and get free money from some stimulus. So that leaves producing a bunch of games with more simplified game play for the masses.
You already have 3 applications on market. It's been only a month or so since the Android Market started accepting paid apps. Very Impressive I must say.
You are determined to do more, that tells me that there is a sustainable business model.
Do you develop games for other platforms too.. such as iPhone etc. The 3 games you mentioned, did you port them on Android or you wrote them from start.
Does the fact that there will be too many different type of devices fro Android, bothers or excite you? How and how much do you plan to test you apps for each platform?
Why don't you do what Ed did for his ReTranslate app. He mentions on his blog that he discontinue the demo model and put the full version for free for some time. When it reach about 500 downloads, he increased the price. He writes that after 500 downloads, the applications visibility improves significantly. Are you close to that magic number yet?
Michael Rivera wrote:Android Forum , so let us get into Android
Devender Thareja wrote:Travis, you surly are the most money making app developer here.
Did you consider IPhone as your games platforms? There is a larger customer base for Iphone. You must be deterred by Objective C language or the requirement of buying MAC. Right?
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