You basically build a maze of weapons so the baddies do not get through to the other sides.
I have beaten level 1, gotten to level 37 on level 2.
I been using the cheapo guns upgraded to the max as the main weapons of choice. I am still trying to figure out the best combination to get the job done.
The 5 Gold one is actually very effective. Upgrade that baby to its max and it has a shot that has some destruction. The spray is the best thing, but it costs a fortune to get it to its max.
You need the air towers for the later rounds when they flying guys get REALLY REALLY tough with their hit points.
I found that the best maze seems to be lines of two on each side. Also to stick like three of the freeze weapons in front of the most powerful ones.
I put two maxed-out anti-aircraft guns right in the middle. Very convenient how the planes always fly over that same spot every time.
Blizzard towers can roughly double the effectiveness of all other units in the area - including anti-aircraft guns. (Except they have no effect against the pink guys, who are immune.) I put one blizzard tower near each entrance, and one in the middle right next to the anti-aircraft guns.
I don't bother with the final upgrade from pellet tower 5 to sniper tower. Yeah, the sniper has more damage, but fires less than half as often. I don't think it's worth the price. For max damage, I prefer the dart cannons which become ICBM towers. If they hit a cluster of targets they can damage multiple targets - very useful when you're being inundated there at the end. By endgame I had about twelve of these maxed out, placed towards the middle of the board (but they've got huge range).
If you can survive the air assault in level 48 - great. You don't need the anti-aircraft any more. Sell it off (yes, really, I know it cost an arm and a leg, but it's useless now) and buy as many ICBM's as you can.
Against the final two bosses, I don't think there's any way you could have enough firepower to kill them as they through the maze in one pass. Unless you keep moving the walls around a little bit to keep them going in circles indefinitely. It's a bit tedious, but it works. I did this on one of the earlier levels too for the red (fast) bosses, though that one only required a couple repetitions.
If anyone manages to kill off the two green bosses - the planes - at level 42, I'd like to hear how. Even in normal mode they seem unstoppable. From the high scores, it seems a couple people did manage it in hard mode. Hunh.
I don't bother with the final upgrade from pellet tower 5 to sniper tower. Yeah, the sniper has more damage, but fires less than half as often. I don't think it's worth the price. For max damage....
These things have upgrades?!?!? All I did was setup a really tight zig-zaging guantlet, until I ran out of places to put stuff... Near the end, I had tons of money to buy stuff and no place to put them...
Originally posted by John Meyers:
hehehe ! Did you make it past level 10 ?
Without upgrading, the best that I got was level 42 on easy. With upgrading, I finished easy on the first try.
I only tried normal once so far, and coincidentally I was able to get to level 42. It's those flying ones that defeat me!!
Eric, you are an evil bastard. That game sucked up about 25 hours of my life and screwed up my sleep!
Jim, I was fully prepared to let the boss flyers go by, but I kept losing near the end and I kept needing a slightly different strategy. On my last round, those two died while flying over!
I think the important notes are to use the squirt guns maxed out. In that last leap of 290 coin, you get a lot more bang for the buck and you get better range.
If you are gonna use the darts, again, go all the way - the best bang for the buck is at the end.
Same for the cooling tower. In fact, when I put one of those in, I jack it up to full blast right away.
Almost everything on the right hand of the screen I put in on the last level or two. At the very end I just had the two big boss things winding their way through. So I just kept updating all of the pellet guns on the right so that I wouldn't take anything else offline.
Here's a screen shot just before the end of my last normal-mode game:
Final score on that game was 5768, all 20 lives remaining.
And this is from my last game in hard mode:
Final score was 5253, 17 lives remaining.
I keep using the same basic layout, but I vary where I put some of the units. In that last game I didn't use squirt guns at all - worked surprisingly well. ICBMs are better against ground units, and anti-aircraft is better against planes. The squirt guns have an annoying tendency to keep firing at ground units when there are planes flying overhead, which is generally not what I want.
It was funny, i played it at work waiting for a build to happen. I leave open it up at home and it was different.
I wish hey would have just added new levels and leave the orginal one alone! I was so close to beating normal without loosing any lifes. I have not tried the fun levels yet.
Originally posted by Eric Pascarello:
I was so close to beating normal without loosing any lifes. I have not tried the fun levels yet.
Wow. I just did it. Wasn't trying to do it. I just wanted to see what would happen if I mainly used the really expensive squirt guns, with a few freeze towers.
I'm not sure if it's gotten harder, but it is different - more varied. The new towers are fun, but ultimately I seem to get better value out of my usual combination of darts, anti-sircraft, and freeze towers. The new creeps are a pain, the way they keep slipping through diagonal gaps. I experimented with several alternate layouts, but none seemed to work as well as the thin diagonal passages I'd used previously. The new creeps just forced me to develop the backfield earlier than I had previously. I.e. assume they will get through some cracks, but have enough additional layers in place that there's still time to kill them off before they reach their goals.
The reason it not necessarily harder, in my opinion, is because they no longer have those flying bosses at level 42. Which is kind of disappointing because I did eventually figure out how to kill them in hard mode in the earlier version of the game. But given that they no longer enter in nice even lines, maybe it's just as well the air bosses were removed. Killing them in hard mode was only possible with very careful positioning - and if the air boss came in at a random position, as seems the norm now, I think it would be very chancy whether the AA guns were in the right position or not. Replacing the air bosses with a squadron is fairer, as we get an averaging-out of the random effects of entry position. Ultimately the total anti-air power necessary to defeat the squadron at level 49 is about the same as was required to defeat the old air bosses at level 42. So maybe it's about the same difficulty as before.
I notice that the score is reduced a bit every time you sell off a unit. That's annoying. I think this was probably also true in the earlier version of the game, but not documented. The amount of the reduction increases the more times you do it, so the first time you sell something, it subtracts 6 from your score. Then 8, 10... I would do a lot of moving things around. Now I discover it's penalized. Oh well. Ultimately I'm more interested in getting to the end with all 20 lives; I don't care that much about the score.
Unfortunately, it is also a really *boring* solution. The maze is pretty much built near the beginning. No selling of any towers. No moving towers around. Just waiting for enough gold to upgrade the towers in the middle.
I also wish that the old version was still around. It would have been nice to see how this solution would have worked.
Interestingly, this doesn't work well in easy mode. There just aren't enough creeps to get enough gold to build it up to the point that can handle some of the bosses. To do easy mode, I have another maze, using only pellet towers, that works 100 percent of the time, with 20 lives.
Unfortunately, I will be too busy for the next week or so, to play with this more... but upon trying this a few times, on hard, it doesn't seem to work. I just can't seem to build up the initial maze quick enough to handle some of the eariler rounds.
I made it to level 49 with 20 lives 3 times and was slaughtered every time by planes and the fast bosses.
With this one I gave in and maxed out an anti air craft tower in the center.
Even with that maxed out I barely made it.
Originally posted by Eric Pascarello:
I can not beat the spawn boss in the medium level. Any hints?
Some replacing of towers is required to get this guy. The spawn boss lasts even after the final pinkies are all out so I would suggest concentrating the maxed squirts and maxed freezes on the center with one maxed out dart. Make the boss roam around for a while and BANG ! Got my score up to 6500 with 18 lives on my last try