• Post Reply Bookmark Topic Watch Topic
  • New Topic
programming forums Java Mobile Certification Databases Caching Books Engineering Micro Controllers OS Languages Paradigms IDEs Build Tools Frameworks Application Servers Open Source This Site Careers Other all forums
this forum made possible by our volunteer staff, including ...
Marshals:
  • Jeanne Boyarsky
  • Liutauras Vilda
  • Campbell Ritchie
  • Tim Cooke
  • Bear Bibeault
Sheriffs:
  • Paul Clapham
  • Junilu Lacar
  • Knute Snortum
Saloon Keepers:
  • Ron McLeod
  • Ganesh Patekar
  • Tim Moores
  • Pete Letkeman
  • Stephan van Hulst
Bartenders:
  • Carey Brown
  • Tim Holloway
  • Joe Ess

A Second Look at the Cathedral and Bazaar by Nikolai Bezroukov  RSS feed

 
Rancher
Posts: 4686
7
Linux Mac OS X VI Editor
  • Mark post as helpful
  • send pies
  • Quote
  • Report post to moderator
Interesting paper. Its now "old" in that it was published in 1999.

Couple of quick comments:

On communication:

I have taught Software Management using Brook's Mythical Many Month as a text. I believe in it. It may be wrong, but its held up for 25 years, and still rings true to me.

Nothing about the Internet for communications, as claimed by Cathedral and Bazaar (CatB), really changes the essence of Brook's observation. Nine women can not deliver a baby in one month. Some things just don't scale. What we know from thirty or forty years of software engineering is that technology is not the problem that makes large projects "hard", its the human to human communications.

I believe that fewer good people make projects run faster, not more. And I believe that if you are going to have many people, you need large numbers of eyeball to eyeball time. With perhaps two or three percent of that time over beer.

On "Given enough eyeballs, all bugs are shallow"

I don't buy this one at all. For many, perhaps even most, bugs, more eyeballs can help. But complex interactions, race conditions, inverted interrupts and other stuff that happens in real world systems as you push for performance and scalability are hard. They are essentially hard. It takes a lot of time for an experienced artisan to get into the zone to start to understand them. The world simply does not have 'enough eyeballs' attached to expert artisans, so some bugs are hard.
  • Post Reply Bookmark Topic Watch Topic
  • New Topic
Boost this thread!