I'm new to Java and server/client programming and I'm writing a non-blocking nio socket server that connects to flash clients for a chat application. The flash client can connect and send data fine to the server, but receiving data is a different story.
I checked everything -- the data I want to send is getting all the way to the SocketChannel.send(ByteBuffer) and it's writing all of the data. I printed out the socket's port (I'm assuming that that's the port that the socket is writing to, as opposed to the local port which it listens on) and it was some random port (not the port that Flash is listening on). I'm guessing that's the problem. Shouldn't there be just one port if it's a socket? How do I keep the same read / write port?
Edit: I checked ethereal and it looks like the flash client is specifying the port it's listening on and sending that to the server. I'm still boggled as to why it's not receiving the data, though
Tucker Connelly wrote:I printed out the socket's port (I'm assuming that that's the port that the socket is writing to, as opposed to the local port which it listens on) and it was some random port (not the port that Flash is listening on). [/i]
I'm confused. Who's the client in this case? Flash?
The way TCP works, regardless of language, is a server listens to a port, let's say X. A client attempts to connect to port X. If the connection is successful, the connection on the server side will be switched to a random port so the server can continue to listen for more connections to X. This process is transparent to the client and server. you should not be worrying about port numbers, except for that initial connection. Show us some code and we'll see if we can sort it out.
Anyways, here is the code for the NIO server (built using this tutorial):
Thanks a ton to anyone who helps!